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THE BATTLE FOR MODeRN 1923


  chunks of flommus 

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well, if any chess masters are interested to look at the rules

I have a chess game with 220 pieces per player. 

Well, I in­vent­ed it about ten years ago.

It fea­tures tow­ers to de­fend for­ward who are com­posed of three pieces and can then launch arrows. 

It has boul­ders who just tum­ble when a sol­dier is moved, it has the en­tire cler­gy from pope to priests, first in obelisk like pieces. It has oth­ers – such as elves, emos, vam­pires, suc­cu­bi, kings, courts and artists. And an emperor.

There would be no time re­stric­tion. For moves and to in­stall a break of any time pe­ri­od, there is a ju­ror and a lawyer. There is a wait­er to serve drinks or get meals. The size of the board would be a snook­er ta­ble and it would be art nou­veau or baroque decorated.

And I have a nine year old who beat me four times play­ing it.
 

These are all the de­scrip­tions for the rules and pieces that I have so far:
 

HES­SETHEAN CHESS
 

MAIN PIECES CHART

FIRST LINE The Clergy
You move a Bish­op of the first line di­ag­o­nal­ly 6 4 3 or 2 fields de­pend­ing on height.

SEC­OND LINE The Dark Legions
You move the Le­gions de­pend­ing on the in­di­vid­ual chart. You move the Tow­ers for­ward one field at a time. They can only move for­ward and take THREE pawns to take them down.You move the pha­lanx for­ward in any way, one field at a time, it can kill any piece even from the friend­ly side. It takes all the sol­diers seat­ed and the main base to take it out com­plete­ly, which means it takes 7 sac­ri­fices of any piece.

THIRD LINE Boulders
The Boul­ders roll for­ward and kill what­ev­er is stand­ing first on their straight path and disappear.

FOURTH LINE Arrows
The Ar­rows can kill an­oth­er Ar­row, if the Tow­er is moved for­ward it can take out the An­gels and so on.

FIFTH LINE Angels
The An­gels can move for­ward 7 fields, then move like pawns; they can move two for­ward first then one field and take a piece diagonally.

SIXTH LINE Pawns
The low­er courts first line are Pawns, they move as pawns, they can move first two for­ward and then one field and take a piece diagonally.

SEV­ENTH LINE Low­er Court
The Rooks, Knights, Bish­ops and Kings, Queens of the Low­er Court and a Lion cen­tral. The Lion moves three fields di­ag­o­nal­ly or side­ways. It can leap over oth­er pieces. 

EIGHTH LINE Court
Arc An­gels can move one field for­ward and take out for­ward. Emos can move di­ag­o­nal­ly and can not take out pieces, though they can only be tak­en from the back, di­ag­o­nal­ly or straight into the back. Pan­thers: The Cen­tral seat­ed Pan­ther moves like a nir­vana cross, the two left and right move in a hooked nir­vana cross. Artists: See in­di­vid­ual fields.

NINETH LINE High Court
Elvins can move for­ward 11 fields and move over oth­ers. Vam­pires can move over oth­ers and move ex­act­ly 6 fields diagonally.
 


 

IN­DI­VID­UAL PIECES CHART

HIGH COURT

EM­PER­OR
Can take one field at a time, and is tak­en out in two turns, and his Frac­tal can freeze pieces on the spot – though this is only one at a time. When it un­freezes a piece the turn pass­es again to the op­po­nent. The Shield Maid­en al­ways fol­lows the Em­per­or and nev­er goes away from his field. If the Shield Maid­en dies the Em­per­or dies along­side her.

THE VAM­PIRE OF MELANCHOLY
Can only move when the Main Court is dis­turbed, can go any­where in­dif­fer­ent­ly and can­not die. But does not take any­thing from the High Court, not The Em­per­or, The Shield Maid­en, Elvin, Death Elvin, not from the Court the Arcs, Not The Emos, Not the An­gels. It can change any piece into a Vam­pire of his side if a Vam­pire was killed be­fore that move and as many times as Vam­pires are killed.

THE ELVIN KING
Kills in any di­rec­tion and re­turns right away. But does not take Any­thing from the High Court, not The Em­per­or, The Shield Maid­en, Elvin, Death Elvin, not from the Court the Arcs, Not The Emos, Not the Angels.

THE SHIELD MAIDEN
Al­ways fol­lows the Em­per­or and can strike in­di­vid­u­al­ly and move any side around the Em­per­or, she can only be killed if the Frac­tal of the Em­per­or is taken. 

THE DEATH ELVIN
The death Elvin Can take to any field in any direction.

THE HOLY EMO
Can Turn a piece to the oth­er side as long as it is not a piece of the High Court or the Court. The Dove is placed on the oth­er piece at any time and to re­turn the Dove to her takes one turn. Where the op­po­nent is back to their side.

THE AN­GEL OF LOVELESS
Can move around in any di­rec­tion. Has to come back to the Em­per­or at any move away from him. Can not kill any­thing in the High Court.

THE AN­GEL OF DEATH
Can move around for­ward or side­ways. Can move over pieces, leaves the car­cass of that piece at which no one can any longer tred, she can only leave nine car­cass­es. Can not take fe­male pieces.

 


 

THE DARK LEGIONS 

HEL­LENIC PIECE (ROT­TING CHRIST NI­HASA PIECE)
Moves for­ward and side­ways, can not move over pieces. Can only take out Ar­rows, An­gels and Vampires.

CHAL­ICE OF FILTH PIECE
Can take out a piece with the frac­tal af­ter which the frac­tal is extinguished.

SATYRI­CON PIECE
Can only move when it has to move over pieces, min­i­mum 6 pieces. 

SVART­SYNN PIECE
Moves one field in any di­rec­tion, takes only the low­er court pawns and monarchies.

GOR­GOROTH PIECE
Takes out three pieces at once, one to the left and one to the right where it lands.

DARK FU­NER­AL PIECE
Takes out 4 pieces but is in­stant­ly dead when that was done. Can only do that to any­thing ex­cept the High Court, can­not move over pieces.

JU­DAS IS­CAR­I­OT PIECE
Can only take out Bish­ops and Ar­rows. Can not move over pieces. Moves ex­act­ly 6 fields.

SAMAEL PIECE
Can only take out Suc­cu­bi and ar­rows. Can not move over pieces. Moves side ways or forward.

CERE­BRUM PIECE
Moves in any di­rec­tion, can only take every­thing be­fore the Court and High Court.

SUM­MON­ING PIECE
Can only take out Elves and ar­rows, can not move over pieces. Moves side­ways or for­ward or diagonally.

PESTE NOIRE PIECE
Can only take out the pawns of the low court, and arrows.

MAR­DUK PIECE
Can­not be killed by Ar­rows, can only kill An­gels, Vam­pires and Emos.

CARPATHI­AN FOR­EST PIECE
Can not be killed by An­gels. Moves Di­ag­o­nal­ly. Can only take An­gels or the Clergy.

MAY­HEM PIECE
Can­not move, Can be killed by the Burzum Piece.

BURZUM PIECE
Can take the May­hem Piece, (of ei­ther side) can­not take any­thing else.

HECATE EN­THRONED PIECE
Can only kill be­fore High Court and Court. Moves in any direction.

LAMIA AN­TITHEUS PIECE
Can­not kill Vampires.

SAM­MATH PIECE
Can only kill Ar­rows and Pawns. Can­not be killed by Ar­rows and Pawns. Moves for­ward and sideways.

AS­BEL PIECE
Can com­mit sui­cide. Can­not take out Vam­pires, An­gels, Emos or Arcs. Moves three fields.

CUL­TUS SAN­GUINE PIECE
Can only kill Ar­rows, the Low­er Court and Vampires.

SETH PIECE
Can only kill the low­er court and Vampires.

THE­ATRES DES VAM­PIRES PIECE
Can­not kill Vam­pires. Moves in any direction.

DIS­SEC­TION PIECE
Can move any di­rec­tion and move over pieces. Can only kill two pieces af­ter which it com­mits suicide.

AR­CK­ANUM PIECE
Moves one field. Takes out only the Low­er Court.

AD HOMINEM PIECE
Moves Di­ag­o­nal­ly, can kill any­thing. Moves at least 6 fields.

DIM­MU BOR­GIR PIECE
Can kill with Frac­tal af­ter which it is extinguished.

HEL­LENIC PIECE (NI­HASA ROT­TING CHRIST PIECE)
Moves for­ward and side­ways, can not move over pieces. Can only take out Ar­rows, An­gels and Vampires.
 


 

I’m not sure about the Sol­diers, that would make it, of course, too com­plex to keep over­sight, and I don’t know if there should be a main con­cept for a move for all the Soldiers.

Also, I’m not sure about the Elves and Vam­pires, their num­bers would be 11 and 5 con­sec­u­tive­ly but then that would lead to asymmetry.

And I haven’t the ca­pa­bil­i­ty to fath­om the sec­ond stage of the game play and there is­n’t any tech­ni­cal analy­sis or work done on it I’m a bit misty there.

Play­ers might also need an in­di­vid­ual screen to try things out I imag­ine, so they can zoom in or over­see things clear­ly. It has to be 3D, be­cause in 2D, it just won’t be very easy as there are just so many pieces. 

I have a Blender 3D de­sign back­up. Un­for­tu­nate­ly, the lat­est ver­sion was lost as my de­sign­er com­plete­ly disappeared.
 

 

—aey­lyeaelle ell­he de ellendeh

Flom­mist Aey­lyeaelle Ell­he De El­len­deh is a ne­oro­man­tic and neosym­bol­ist artist and philoso­pher, stud­ied sculpt­ing at The Roy­al Acad­e­my of Dec­o­ra­tive Arts of Antwerp Bel­gium, He de­cried ac­tu­al­ly hav­ing fall­en in love stand­ing be­fore the Psy­che of Leighton in Lon­don, hav­ing cried over the Sleep­ing Beau­ty by Suss­mann hell­born and hav­ing spir­i­tu­al re­li­gious af­fec­tions for the Sphinc Mys­terieux by Charles van der Stap­pen. Dec­o­ra­tive sculp­tor and Au­thor of a neosym­bol­ist mythol­o­gy on Kant­ian per­cep­tion, on the imag­i­na­tion, in­spi­ra­tion, art, deca­dence, es­thet­ics and pas­sion, hate, mis­an­thropy main­ly. Heav­i­ly in­flu­enced by Huys­mans A re­bours and Schopen­hauers refuge in art as Sades will to free erotics. He in­vent­ed the Eif­fel tow­er sev­er­al times the size of the cur­rent one in paris to launch trains into space in an art nou­veau way. He in­vent­ed can­dles on re­mote con­trol. He in­vent­ed a game of chess with over 200 pieces per play­er and in an en­tire­ly clas­si­cal and de­scent set­up. With a line of Bish­ops, an Army, an­gels, boul­ders, with tow­ers that need to be de­fend­ed for­ward to launch the boul­ders, with a court, and a high­er court with Elvin, Elvin King, Em­per­or, Em­press and vam­pire of melan­choly and a vam­pire le­gion. He is a self de­clared mad­man and of­fi­cial­ly de­clared in­sane by the state of Bel­gium deu to his ro­man­tic up­risals. De­sign­er and ar­chi­tect of the fu­ture city of Anae­htheana, which is best de­scribed as the most beau­ti­ful and lux­u­ri­ous place ever de­vised, with the con­crete bridges done again in mar­ble, a wild zoo where the high­way is now. And a for­ti­fied vat­i­can in­spired wall for a le­gion of Joans of Arc he is try­ing to call. Among that, he is call­ing upon all ar­che­types cur­rent­ly in cos­play goth­ic and mu­sic to build, among oth­er things, a Vam­pire Lane with goth­ic schools, goth­ic mu­se­ums and goth­ic lounges and palaces. And an Angh an­gel fortress. It is his one and only and fi­nal mis­sion to re­place all com­mer­cial bill­boards with ro­man­tic and aca­d­e­m­ic paint­ings. Etc … Copy­right © 2013, 2023 Aey­lyeaelle Ell­he De El­len­deh. Pic­tured up top: Sir John Lav­ery, The Chess Play­ers (adapt­ed), 1929, source.

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Posted
Fri 8 Dec 2023

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