Lost, lost, lost. Indifference. Ennui.
Where will the next project go? Will it build off what’s already been done or embark into something NEW – or something OLD, but NEW – NOW, familiar but not. Contradiction, conflict, defiance, denial!
In a blitz of aggression and sleeplessness Flomm erupts forth, between paycheques, after hours during lunch and after dinner – from ideas, books, journals and speculation! Looking at art, art and MOR art. Galleries, museums and words! Ideas are the easy part, making them work takes TIME – ticking abstraction of the bygone, The ThWINGh and THeM!
On, ON to the canvas, litres of kombucha passionately sipped, fervor dusting from brushes, scrubbing the colour palette with a dash of umami to match the beauty and anger that met with the determination of the foreclosure robocalls! Your call is VERY important to us, please continue to STAY ON THE LINE!
From FLOMM a salvo of expression, form, colour, abstraction, assemblage, analogies, singularities, dualities, trialities, primitivialities, and pile after pile of extremely horrible, melodramatic, modernist rhetoric!
In the coming months, derTung will chart the five year process that resulted in FLOMM! THE BATTLE For MODeRN 1923 as a video game, educational project, social experiment and procrastination endeavor – through written word, poetry, imagery, recipes, and theory.
Because.
Otherwise, I’m not sure what to do with all these cryptic notes that are piled about. Might as well document, it’s been a long journey. From Mexico to Oregon, Belgrade and beyond.
—steve mehallo
Flommist Steve Mehallo is a graphic designer, illustrator, font designer, educator, foodie and gadfly. He is the creator and founder of FLOMM!
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