A PERSONAL HISTÓRY oF FLOMM so far PART 7 of 10
“Just stay home, don’t go outside. You’re fucked.”
—Murphy’s Law or some shit
Summer 2013.
Nothing was aligning, it was constant Mercury retrograde before everyone was memeing it. And nothing felt right AT ALL.
But I went for it. Like, wat could go wrong? Cept maybe everything?
like comic con, but for fonts
The Society of Typographic Aficionados is awesome – they put on an annual Typography Conference somewhere in the United States (Minneapolis this year). I was involved heavily in their 2010 Los Angeles TypeCon, including their Education Forum (I was the crowd warm up ‘ice breaker’) and running the After Party at the equally awesome International Printing Museum.
So I wanted to do the big public premiere of the FLOMM game at TypeCon.
And you kno Howard Stern’s notorious MTV Fart Man appearance as depicted at the beginning of Private Parts (1997)?
Well, that’s kinda wat I ended up doing. With the days and hours just before being even mor fucked up.
it’s an adventure!
I love to leap into things without looking – sometimes it works, sometimes it totally blows up in my face.
Years ago did a Street Fair thing with Psychedelic Light Artist George Holden that was probably the most labor intensive, messed up mess ever. It did lead – however – to George’s concert-backing liquid light shows happening again (he’s available for hire). And I got a cool SF MUNI shirt that day, one of my favorites.
But if you ever want to do a Light Show at a hot, summer Haight Ashbury Street Fair, make sure to turn off the sun first. Otherwise no one will see the cool gels and oils projected on the inside of watever not dark enough temporary structure you are sweating in that took four hours to build.
portl& 2013
FLOMM! THE BATTLE For MODeRN 1923’s premiere in Portland, Oregon, USA at TypeCon was like a lot like my experience with George.
I had managed to snag a 20 minute spot on a Sunday morning, 15 August 2013 at 9:55 a.m., my talk would be titled:
NeoRetroModernFlommism:
(RE-) BUILDING A VIDEO GAME FROM THE 1920s
I had my plane tickets – and a friend to meet me at the airport. I was going to stay at her place in the Portland suburbs, an awesome 50s ranch house similar to the one the bank took from me.
Something like, 30 miles or so south of Portland.
And public transit – bus + light rail – went from her house to just outside the hotel where the convention was happening.
I had a borrowed, somewat wonky laptop with me, all I had to do was finish up my slides (I had 3 days to cobble them together), throw in the game trailer being edited and rendered by a former awesome student (the climax to my presentation) and give a url to the audience to test drive a beta version of the game.
At this point – my new programmer, who I call The Life Giver (it fits) Noam Weiss was set to upload a demo so everyone could play.
And FLOMM! THE BATTLE For MODeRN 1923 would make an appearance similar to wat THE FUTURIST MANIFESTO did in 1909 in Le Monde that historian types are still talking bout today.
(And I really wish I knew wat that really meant at this point – cause it hadn’t sunk in yet how inaccessible Modern Art really was around the time Marinetti was rousing rabble. And wat I was about to do was bombastic annnd maybe not wat my audience was ready for on a Sunday morning.)
unravelling
My friend was able to drive me to Light Rail thru Friday night. But, Saturday/Sunday I was on my own. Because she got a call from a friend – medical emergency – and had to leave town.
Leaving me alone in her house.
The next boot to drop that I wasn’t going to kno about until it happened: The bus I had to take to Light Rail doesn’t actually run on the weekends.
night at the station
There was a theory bouncing around that everyone who wasn’t doing any of the fun things at the con were sitting on the sides buried in laptops working on their slides.
And there they were. I was not among them tho.
Because I was a grasshopper – not an ant – and because I had Friday night and some Saturday to finish my presentation, I was doing the fun con stuffs and checking out Portland things.
I wandered around all the hipster enclaves, ATE STREET FOOD at the HUGE collection of Food Trucks piled up – something Sacramento is STILL MISSING THE BOAT ON; like, even Modesto knos a GÜD THING.
I hit up Powell’s GIGANTIC BOOK CITY and got a copy of Against Kandinsky (2006) – a book that – unknown yet to me – would predict a lot of wat was about to happen with FLOMM!.
The laptop was heavy so I left it at my friend’s place – my plan was to head back early Friday night, hang out and work on my presentation.
So Friday around 6, I hopped the Light Rail and headed south.
She was planning to pick me up at the station she dropped me off at, but as I was riding the train I realized I did not remember which station that was –
– in about 10 miles of Light Rail stations with names I hadn’t committed to memory.
And she was another 20 miles south of all that.
My friend didn’t have a cell phone just yet (!!!!!!????) and her landline had one cordless phone hooked up to it and an answering machine.
I didn’t quite kno yet that her cordless phone decided to break this very evening and wouldn’t hold a charge AT ALL = she could not talk to me on the phone, or even call me back.
And speaking of charge: My iPhone 4 was running really slow. And when I went to call her, I saw it was down to a 13% charge. Maps, websites, all of that were beyond my reach at this point.
So all I was able to do is leave her a few voicemails – one after another – telling her where I was HOPING that she’d somehow be able to pick them up and find me.
I assumed she was sitting at some other station waiting for me, hoping that she’d eventually go home and get her messages.
And call me back. With the hopes my phone had enough juice to take the call.
So I waited.
But I called my wife, who was having her own meltdown at home, and … she said I sounded like I was going to die.
“Can’t talk long, I’m down to 7%. But if you don’t hear from me, I’ll be found dead at [name of station] somewhere in the Portland suburbs.”
With me I had my copy of Provenance: How a Con Man and a Forger Rewrote the History of Modern Art (2010) which I managed to finish reading after about 4 hours.
Somewhere after 1 a.m., my friend drove up and I remember part of our conversation was her saying something like,
“There’s a lot that went wrong here tonight, maybe we should just not talk about any of it.”
something happened saturday
Saturday I was on my own. And exhaustion really started to kick in.
The few things I remember from Saturday:
Walking a mile or two to a transit hub from her place, mostly because a guy watering his lawn told me oh, this bus line doesn’t run on the weekends.
That evening, I had a student, Helena, who was volunteering at TypeCon and she somehow gave me a ride to either my friend’s home or a strip club (!?). Not sure why I remember a strip club.
“Fuck you Siri!”
And Siri kept putting us on the wrong freeway. And I kept shouting
“Fuck you Siri!”
“Fuck you Siri!”
“Fuck you Siri!”
over and over and over.
Later Saturday night, I found the laptop running slow and me up all night finishing up my slides.
And the toilet breaking, spending a very long time in a panic looking for a plunger that wasn’t there. My wife remembers the toilet drama phone call. Because my dramatic whining at this point was not something you ever forget.
I woke up early Sunday after two whole hours of sleep, grabbed my garb and maybe I was ready to go?
flomm red all over
I had picked the ‘official’ FLOMM color back in 2009 before I even had the name nailed down.
I was really getting into Paul Klee’s approach to colour. And I found this wonderful orange/red bright salmon thing in a few of his paintings. And I decided to use it on All Things FLOMM.
I call it FLOMM RED.
In 2010, I saw the colour appear on the cover of MoMA’s beautiful BAUHAUS Workshops for Modernity catalog and it just POPS with everything around it.
And by 2013, it had become a goddamn trend. The colour experts called it Koi Orange – and it was everywhere.
I found I could buy everything from shirts to glassware to towels to nail polish to kids’ construction paper in the FLOMM colour.
And yes, cause I was running into it all over the place, I started to take fotos:
It was available in just about everything except spray paint, so a dark orange would have to suffice for my FLOMM Military attire (below).
Like, it’s a Con, there should be COSPLAY, RIGHT?
And FLOMM colour tees were on sale at the downtown ‘CityTARGET’, so I bought mor than I could easily carry, which is why there’s one sticking outta my butt here.
“Art is a battlefield.”
—Pablo Picasso
The military-like top was a trade with student Brannon Wardwell – which actually meant a lot MOR to me than finding an old shirt in a store. Thing had a history.
Over time, I’ve added patches and badges, a Bauhaus emblem (of course!) and a bunch of my dad’s military bars – including his Purple Heart, authorized by an Army Chaplain in North Africa during WWII – which I found I am actually allowed to wear.
And that week at TypeCon I spent time getting awesome font designers and lettering artists to write things on it. And a bunch of them have fonts in use in both the game and website, you can find them here.
the talk thing
I entered the convention space like Captain Willard looking for Colonel Kurtz. I sucked in as much coffee as I could find and ate my weight in hotel croissants.
Subtlety was not on my mind that morning. Getting thru my talk and not dying on stage was. There may have been around 300 people in the room, 500? It felt like A LOT MOR.
And I kno things are not going to go well when you find yourself introduced with a backhanded compliment, like, I’ve looked at all of this and I still don’t understand any of it …
I started vocalizing even before I was on stage. Autopilot talking, who knew even wat I was saying, I certainly didn’t.
Beyond that I just presented.
And I don’t remember much about wat I presented, but there were slides and I wasn’t quite sure why some of the slides were there – because I threw a lot of them in just a few hours earlier.
THERE WAS applause when I said:
“Typography in video games sucks.”
And I’m still not sure of the plural in that remark.
But maybe that declaration DID something that year. Because typography in gaming did get better after 2013.
I had a joke that slowly hit just the right mark about Piet Mondrian not being able to invent Pong because he didn’t believe in diagonals.
I probably thew in a few
“Fuck you Siris”
for all I kno.
There were a few posts on Twitter about how crass I was on a Sunday morning. YES I FUCKING SWEAR. Plus a few pictures of the game characters, a remark about fake v. real art movements and that was all I saw anywhere.
Somehow I presented the concept of a video game with an emphasis on typography where the type (hopefully) doesn’t suck, gave my overview of historical references, how education was in there and the concept of MODERN vs. TRADITION was the basis of the game … annnnd
My big plan was to end with the trailer. With all the dramatic sound and music and motion lettering and all that.
But there was no trailer.
Because my awesome former student who promised
“You will definitely have it this week”
never got back to me.
Ever. Haven’t heard from him since.
networking
There was actually only one person who talked to me afterwards – which to me indicates It Didn’t Go Well. Or that my Marinetti-like mania said, stay away I might do something else even crazier.
Rob Saunders was giving a talk later that day (above) about eccentric designer W.A. Dwiggins (MEGGS’ Chapters 10 + 17) and he handed me his card.
He thanked me for my talk and said, “I collect the things that you were talking about.”
I did not realize, Rob collects the things that I was talking about.
The stuff the FLOMM artwork is based on. Like, the real stuff. DADA publications, Futurist and Surrealist manifestos, original materials that the MODERNS had created. Depero’s book, he has an original.
Collecting Modern Art ephemera with a typographic emphasis – the stuff which was mostly ignored by the art world at the time it was made – was his practice. Old type specimens, original art, zines, books – a whos who of who I’ve been discovery-ing.
Rob is a graphic designer based out of San Francisco (nearby!) who decided to turn his personal collection into the awesome Letterform Archive, which today sits in his former loft (tho moving soon cause landlord kinda said, enough is enough).
And his collection, research (or discovery) is totally possible to students and professionals beyond the history books I’d been stockpiling.
Since, I’ve been able to see his Letterform Archive grow into an awesome west coast resource. Memberships are mor than worth it – the upcoming online archive will have hi-res images of all kinds of rare things.
Exhibitions, lectures, workshops, publications – meeting Rob and seeing his dedication really made the trip to Portland worth it, even tho I didn’t realize it at the time.
heading home
Somehow I made it to the airport.
And almost missed my flight cause I fell asleep while waiting for my row to be called – I remember waking up and hearing my name and people staring at me in my FLOMM uniform – which I was still wearing.
Typecon was over.
But Noam and I did manage to put up a url for playing a BETA version of FLOMM! with the hopes that the game would be out in about a month.
But it would STILL be over a YEAR until the game was actually tested and available to play.
con
tinue
read
ing —
forward to PART 8 • • •
· · · back to PART 6
—steve mehallo
Flommist Steve Mehallo is a graphic designer, illustrator, font designer, educator, foodie and gadfly. He is the creator and founder of FLOMM!
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